Wrong. While the QAGS Second Edition rulebook is written in a light and often-humorous tone, it is not in fact a comedy game. We here at Hex don't like games that read like engineering textbooks. Instead, we feel that the friendly, conversational tone of QAGS makes it easier for readers to learn and comprehend the game. While you certainly can use QAGS to run comedy games, QAGS works wonderfully for serious games.
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Yum Yums? Really? Yum Yums?
Sure, "Yum Yums" might not sound as serious as "Bennies" or "Fate Chips" but we have found that if you say "Yum Yums" enough times and with enough conviction, the name no longer sounds dumb. After about 30 minutes of playing QAGS and throwing candy to the GM to find a vital clue or help a character survive a shotgun blast to the head, most players don't seem to find Yum Yums quite so silly.
If it really is an issue for you, just call Yum Yums "Karma Points" and substitute glass beads for candy and go about your business. It works just as well, except you can't eat glass beads... not safely, anyway.
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Can you really play anything with QAGS?
Damn straight you can. Our team of broad-visioned Game Masters and designers have used QAGS to run everything from paranormal teenagers to post-apocalyptic super-heroes to fantasy sailing adventure to gun-toting monster hunters to hard-core luchadore action to Regency romance to 80’s cartoons to deep space rescue to Shakespeare meets Tarantino to damned souls storming heaven. Seems pretty broadly applicable to us!
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Can I publish my own supplement for QAGS?
Not without our permission. We don’t have an open license that allows the general public to publish QAGS material. We are, however, happy to work with people on a case-by-case basis. So if you want to publish a QAGS supplement, e-mail the creative department . If you look like you know what you’re doing, we can probably work something out.
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