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Gencon, Indianapolis, 8/16/2012-8/19/2012
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TOPIC: Gencon, Indianapolis, 8/16/2012-8/19/2012
#2383
ianengle
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Posts: 263
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Gencon, Indianapolis, 8/16/2012-8/19/2012 8 Months, 3 Weeks ago Karma: 0
Wednesday

All Stars: Time to Kill Hitler—Again
2-6 players
7PM-11PM
GM: Ian Engle
Paradigm City is known for its heroes, the powerful, colorfully-clad men and women who always swoop in and save the day. You’re not one of them. Sure, you’re got a power (or at least a schtick) and even it’s not that impressive you’ve got heart, and sometimes that’s all you really need. Especially when it’s time to kill Hitler—again.

Thursday

Sindbad & the Isle of the Tittering Princesses
9AM-1PM
2-6 players
GM: Ian Engle
On an uncharted island dripping with riches, Sindbad the Sailor is about to take on his most dangerous opponents ever. Three alluring princesses that want something only the world’s greatest adventurer can give them!

Lemuria Rising
2PM-6PM
3-6 players
GM: Erik Sanstad
Join the Pinkerton Monster Hunting Agency in trying to reclaim the Southern United States in a Steampunk, occult, and whacked out Old West!

Narnia: Where Giants Fear to Tread
2PM-6PM
2-6 players
GM: Ian Engle
Five kings have sat the throne since Aslan created Narnia, and in all that time the Deep Magic and the strong arm of the kings have kept the land safe. Now though, that may be ending, for the ravens tell of troops moving on the Ettinmoors, and it looks like invasion may be in the offing.

Crouching Tiger Beetle, Hidden Dragonfly
2PM-6PM
3-6 Players
GM: Josh LH Burnett
Our heroes must escort the Firefly Queen’s daughter to marry the Cricket Prince and secure peace between in Little Kingdoms. It’s cartoon insects and high-flying wushu action with QAGS!

Funkadelic Frankenstein on the Mean Streets of Monstertown
7PM-11PM
3-6 players
GM: Erik Sanstad
Aw yeah baby, its the 70’s and Monstersploitation is alive and well. Join the Prometheus Jones Detective Agency and fight the power baby, and see if you can stick it to the MAN!

All Stars: Time to Kill Hitler—Again
2-6 players
7PM-11PM
GM: Ian Engle
Paradigm City is known for its heroes, the powerful, colorfully-clad men and women who always swoop in and save the day. You’re not one of them. Sure, you’re got a power (or at least a schtick) and even it’s not that impressive you’ve got heart, and sometimes that’s all you really need. Especially when it’s time to kill Hitler—again.

Friday

Lemuria Rising: Monsters and Mad Scientists
9AM-1PM
3-6 players
GM: Erik Sanstad
In Europe the rise of the Mad Scientist regimes threaten to conquer the world! Join the resistance as monsters from myth and lab fight against the tyranny of the intellectually insane!

Hobomancer
10AM-2PM
3-8 players
GM: Steve Johnson
They call you a dirty bum, a layabout, a drifter. They don’t know that you’re a 20th century shaman, riding the rails to protect America against threats from beyond time and space. Pack your bindle and hop a train bound for adventure!

The Justice Band: Spirit of Rock
10AM-2PM
3-6 Players
GM: Josh LH Burnett
Rock stars by night, heroes by day! When evil threatens the Heart of Rock & Roll itself, the Justice Band must find three artifacts of awesome musical power! It’s rock & roll fantasy with QAGS!

Aces and Apes
2PM-6PM
2-6 players
GM: Ian Engle
When the Great War blew up the world found itself divided. Brother against brother; man against man; ape against ape. You, as a member of the Belle Alliance’s Flying Corps, are there to keep things quiet on the Western Front or die trying as the Goths try to break through the lines. It’s the Red Baron meets Bedtime for Bonzo in this game of banana-toting aerial mayhem.

PANEL: Unconventional Characters, Unconventional Worlds
2PM-3PM
Tired of playing dungeon crawlers, spaceship captains, super-heroes, angsty monsters, and all rest? Wouldn’t it be nice to place something different, like a Regency Romance heroine, a monsterploitation private detective, or a Laser Pony? In this panel the staff of Hex Games will tell you how to mix and match genres, develop strange ideas, and make odd concepts work.

PANEL: RPG Super-Heroes vs. the Forces of Boredom
3PM-4PM
Godlike human beings in colorful costumes battle the forces of evil, with the whole world hanging in the balance! When you get right down to it, the super-hero genre is very straightforward in its approach, yet most of the time super-hero game systems get bogged down in math and complex mechanics and lose sight of the fun. Though you may not believe it, an RPG can recreate the thrills of your favorite comic book. This panel will tell you how.

Hobomancer: Suffer the Little Children
4PM-8PM
3-6 Players
GM: Josh LH Burnett
Something uncanny is killing kids in Parson’s Crossing. Only the Hobomancers, those misunderstood shamans of America’s railroads, can stop the murders and save the town. Hop a train with QAGS!

PANEL: RPG Action!
5PM-6PM
Most RPGs are based on genres that rely heavily on exciting, fast-paced action. Unfortunately, RPG action scenes rarely capture the excitement of the movies and books they’re based on--it’s hard to capture the urgency and coolness of action scenes when you’re busy referencing tables, doing math, and rolling a ton of dice. Hex Games is here to help.

PANEL: Horror Gaming: Monsters Unleashed
6PM-7PM
Most RPGs center around fighting monsters. After awhile, don't the monsters get a little repetitive? How can the GM keep things interesting, and keep the monsters scary? In this panel, the Hex Games crew provides some tips on creating monsters that are more than just another thing for the heroes to kill.

GILGAMESH!
8PM-12AM
3-6 players
GM: Leighton Connor
Truly, Gilgamesh is the greatest hero of all! But now he faces an opponent that no man has ever beaten--Death itself! Join Gilgamesh and his band of mighty heroes as they journey beyond the edge of the Earth, to find the secret of eternal life!

Fratboys vs. Fratboys!
8PM-12AM
2-6 players
GM: Ian Engle
Everyone’s going to the Delta K’s party, not KEG House’s. What Powers of Darkness did those eggheads have to call on to make this happen, and how can KEG House take them down and reassert its ubercool?

Saturday

Sex, Lies and Ultraspies: Submariners
8AM-12PM
3-8 players
GM: Robert McCabe
It’s the ‘60s and SCUBA and bikinis have been invented! Join the crew of the Nautilus II as they face the Gang of Assassins in this role playing game of underwater adventures and superpowers.

Hobomancer
10AM-2PM
3-8 players
GM: Leighton Connor
They call you a dirty bum, a layabout, a drifter. They don’t know that you’re a 20th century shaman, riding the rails to protect America against threats from beyond time and space. Pack your bindle and hop a train bound for adventure!

M-Force: Kick Monster Butt
10AM-2PM
3-8 players
GM: Steve Johnson
Some people watch TV or play poker in their free time. Not you. As a member of M-Force, America’s best monster hunting team, it’s your job to protect humanity from monsters, whether they go bump in the night or go crashing through buildings.

Sex, Lies and Ultraspies: Ministry Q
1PM-5PM
3-8 players
GM: Robert McCabe
It’s the ‘60s! In a world of super spies, leather catsuits and master villains, your characters are agents with “special” talents in this role playing game of espionage and superpowers.

GMWL (Giant Monster Wrestling League)
2PM-6PM
3-6 players
GM: Erik Sanstad
LET'S GET READY TO RUMBLE! Do you think you have the chops to beat the “King of all monsters,” the titan Hulkzilla himself? Let's see if you have the guts, little man/monster!

PANEL: American Magic
3PM-4PM
Magic in most RPGs--and most fiction, for that matter--is typically based on Old World or “exotic” magical traditions. That’s fine for pre-colonial games, but games set in America should feature magic that draws on American superstition, folk magic, and even pop culture. If you’ve ever wanted to play a Hoodoo Man or Elvismancer, this panel is for you.

PANEL: Hobos: The New Pirates?
4PM-5PM
Pop culture has long embraced certain archetypal characters: The Ninja, The Cowboy, The Pirate, and many others. But what of the Hobo? This uniquely American icon has been ignored for far too long, and Hex Games believes it’s time to give this filthy, shifty vagrant his due. Join us and find out why 2012 is the Year of the Hobo.

Sex, Lies and Ultraspies: Agents of the D.E.A.D.
8PM-12AM
3-8 players
GM: Robert McCabe
It’s the 60’s! Even death cannot bring freedom. Explore the darker side of the ‘60s like the Twilight Zone and Outer Limits in this role playing game of sci fi thrillers and superpowers.

Project Eightball: The Divine Invasion
8PM-12AM
3-8 players
GM: Leighton Connor
An entity that may or may not be God is returning to Earth, and the United States government wants you to deal with it. Question the nature of reality in this game of paranoia, conspiracy, and theophany, inspired by the works of Philip K. Dick.

QAGS-in-a-Bag
8PM-12AM
3-6 players
GM: Mark Kuszek
The unpredictable and improvisational RPG returns to Gencon for its second year. A random adventure will be created as the game is played. Don't miss out on this event!

Round One: Ready? Talk About Your Feelings
8PM-12AM
4-8 players
JW 203/5
GM: Derek Knutsen
After decades of being hounded by dozens of people suffering from impulse explosive disorder, Soul Edge and Soul Calibur went to court to ask for a restraining order. The legal battle was intense, with video of gruesome fights and even the dramatic breakdown of Lizardman as he told his story on the stand. In addition to the restraining order, the judge has ordered all defendants to attend an anger management course at Camp Sunflower in Vermont. This is what happens, starting that one day ... [NOTE: Game uses QAGS 1st ed.]

Sunday

PANEL: Sword & Sorcery: You’re Doing It Wrong
10AM-11AM
Most fantasy RPGs derive from Tolkien and other British sources. This is unfortunate, because beyond the elves and epic journeys, there’s a wide world of fantasy fiction where cunning men of questionable morals battle unknown creatures of darkness, encounter mysterious magics, and win (only to promptly lose) great treasures. Hex Games will show you why American Sword & Sorcery is simply better.

PANEL: Unconventional Characters, Unconventional Worlds
11AM-2PM
Tired of playing dungeon crawlers, spaceship captains, super-heroes, angsty monsters, and all rest? Wouldn’t it be nice to place something different, like a Regency Romance heroine, a monsterploitation private detective, or a Laser Pony? In this panel the staff of Hex Games will tell you how to mix and match genres, develop strange ideas, and make odd concepts work.

Hansel and Gretel, Bountyhunters
12PM-4PM
2-6 players
GM: Ian Engle
There's fear and darkness all around you. The wicked witch is on the run. Grizelda aka “Grey and Grisly” failed to appear at her arraignment on charges of aggravated pedophagy. Hey, when witches go wicked, they go really really wicked, and it takes a team of specialists to bring them in and keep the streets of Fairytaleland safe. You are that team.

Muppets of Sherwood
12PM-4PM
3-8 players
GM: Steve Johnson
String up your bow, pull on your tights, and join Kermit, Fozzie, Piggy and all the rest of your favorite puppet crew in Merry Olde England as they engage in their most blatantly socialist adventure yet.

Golden Age Supers: The Return of Stardust
2PM-4PM
3-6 Players
GM: Josh LH Burnett
The mighty Stardust has returned to Earth and judged the world guilty. It’s up to his former teammates to stop him by any means necessary. It’s public domain Golden Age superheroes with QAGS!
 
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Last Edit: 2012/05/09 14:46 By ianengle. Reason: Add Derek's game
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#2532
ianengle
Gold Boarder
Posts: 263
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Re: Gencon, Indianapolis, 8/16/2012-8/19/2012 4 Months ago Karma: 0
Step one. Submit games for consideration!
 
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#2543
jlhburnett
Admin
Posts: 105
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Re: Gencon, Indianapolis, 8/16/2012-8/19/2012 3 Months, 1 Week ago Karma: 0
Is Sunday's "Unconventional Characters" panel really 3 hours long?
 
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-Joshua LH Burnett-
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Former Archeological Adventurer
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#2544
jlhburnett
Admin
Posts: 105
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Re: Gencon, Indianapolis, 8/16/2012-8/19/2012 3 Months, 1 Week ago Karma: 0
Boom!

Crouching Tiger Beetle, Hidden Dragonfly
Thursday 2pm-6pm
4 Hours
3-6 Players
24 player hours
Our heroes must escort the Firefly Queen’s daughter to marry the Cricket Prince and secure peace between in Little Kingdoms. It’s cartoon insects and high-flying wushu action with QAGS!

The Justice Band: Spirit of Rock
Friday 10am-2pm
4 Hours
3-6 Players
24 player hours
Rock stars by night, heroes by day! When evil threatens the Heart of Rock & Roll itself, the Justice Band must find three artifacts of awesome musical power! It’s rock & roll fantasy with QAGS!

Hobomancer: Suffer the Little Children
Friday 4pm-8pm
4 Hours
3-6 Players
24 player hours
Something uncanny is killing kids in Parson’s Crossing. Only the Hobomancers, those misunderstood shamans of America’s railroads, can stop the murders and save the town. Hop a train with QAGS!

Golden Age Supers: The Return of Stardust
Sunday 12pm-4pm
4 Hours
3-6 Players
24 player hours
The mighty Stardust has returned to Earth and judged the world guilty. It’s up to his former teammates to stop him by any means necessary. It’s public domain Golden Age superheroes with QAGS!
 
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Last Edit: 2012/02/14 22:49 By jlhburnett.
 
-Joshua LH Burnett-
Hex Games Assistant Creative Director
Former Archeological Adventurer
  The administrator has disabled public write access.
#2556
mtkuszek
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Posts: 119
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Re: Gencon, Indianapolis, 8/16/2012-8/19/2012 2 Months, 1 Week ago Karma: 0
i'm officially declaring my intent to run Qags in a Bag on saturday. hell or high water!

MK
 
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#2565
jlhburnett
Admin
Posts: 105
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Re: Gencon, Indianapolis, 8/16/2012-8/19/2012 1 Month, 3 Weeks ago Karma: 0
Ian, are you really running "Let's Kill Hitier" twice?
 
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-Joshua LH Burnett-
Hex Games Assistant Creative Director
Former Archeological Adventurer
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