Main Menu
Home
Hex Products
Community & Events
Game Resources
About Hex Games
Contact Hex
Login
My Shopping Cart
Your Cart is currently empty.

Who's Online
None
feed-image Hex RSS Feed

 

 

powered_by.png, 1 kB

Hex Games
IMP On Sale Now!

Imp CoverHex Games has just released IMP, a game of tiny alien invaders and enormous property damage.

An alien invasion is usually depicted as a terrifying and horrible event for the people of Earth, but it’s really a lot of fun from the aliens’ point of view. In IMP, you get to be a tiny alien invader set loose on an unsuspecting planet. You are encouraged to inflict as much carnage and destruction as you can imagine. Use any weapon you can find against every target you see. The invasion has begun, and you are it! You are an imp!

IMP is a role-playing game designed for use with the QAGS Second Edition rules. In this game, an otherwise mild-mannered player can take on the part of a vicious alien creature obsessed with destruction and mayhem. In addition to providing tons of things to fight and places to destroy, this book gives adventure scenarios, vehicle rules, tips for players and GMs, random mutation tables, and a paper doll. Yes, we said a paper doll. Stop giving us that look.

IMP–as well as the QAGS rulebook, Aces & Apes, Spy Racers,  and more--can be purchased in PDF form at www.hexgames.com and at the finer PDF sales sites for just $7.99.

The QAGS Qik Start Rules, which include everything you need to play IMP, are available for Hex Games absolutely free.

IMP is written by Richard Smith and illustrated by Lindsay Hornsby.

Cause mass destruction. Have more fun!

 
Hex Games Gen Con Schedule

Gen Con event registration starts May 19 at noon and Hex Events often fill up rather quickly, so here's a list of this year's known events so you can start planning your schedule. We've included events from Hex staffers, Hex authors, Knomes, friends of Hex, and random Iowans, so everything should be here, but let us know if we missed anything. See you in Indy a couple months!

Thursday

Intro to QAGS

Thursday 9:00 a.m. - 1:00 p.m.

RPG1340380

Location: ICC : 110 : 5

GM: Ian Engle

2-6 players

Do you want to play a game? Like right now?! Well, let us tell you all about QAGS, a dynamic, easy system guaranteed to have you playing within 15 minutes of coming up with your character concept. Better yet, let us show you! If you've ever thought you'd love to role-play but don't have the patience for lots of math and record-keeping, this is the system for you.


GILGAMESH!

Thursday 2:00 p.m. - 6:00 p.m.

RPG1341196

Location: ICC : 110 : 9

GM: Erik Sanstad

3-6 players

Are YOU epic enough to travel with GILGAMESH!?!  Can you find the secret to immortality?  Are you brave enough to spit in the eyes of the GODS THEMSELVES?!?  Travel with the FIRST hero to find a way to cheat death once and for all!  GILGAMESH!


Homecoming Queen’s Got a Thermonuke

Thursday 2:00 p.m. - 6:00 p.m.

RPG1340381

Location: ICC : 110 : 8

GM: Ian Engle

2-6 players

The kids at Charles Fort High School take their homecoming very seriously. Everyone’s working to make sure this year’s celebration is a blast nobody will forget. Some more literally than others. Can you and your gang save homecoming—and the school?


Sex, Lies and Ultraspies: Ministry Q

Thursday 2:00 p.m. - 6:00 p.m.

RPG1340374

Location: ICC : 110 : 7

GM: Robert McCabe

2-6 players

It’s the ‘60s! In a world of super spies, leather catsuits and master villains, your characters are secret agents with “special” talents trying to survive “the most dangerous game.”


Court of Justice

Thursday 7:00 p.m. - 11:00 p.m.

RPG1340382

Location: ICC : 110 : 7

GM: Ian Engle

2-6 players

There you were, surrounded by the Mob of Paris, when suddenly VOOM! Out of the sun! Marie Antoinette and her Amazon squad came flying to the rescue! Join these superior heroes in the court of Louis XVI as they take on the democratic rabble of the Mob of Paris and the diabolical savants of the Enlightenment.


Pulp Fantasy All-Stars!

Thursday 7:00 p.m. -11:00 p.m.

RPG1340385

Location: ICC : 110 : 8

GM: Josh Burnett

3-6 players

Conan! Elric! The Gray Mouser and Fafhrd! Red Sonja! Cudgel the Clever! Heroes from many worlds must band together to fight a cosmic evil that threatens all realities. It's savage sword & sorcery adventure with QAGS!


Sex, Lies and Ultraspies: Spy Racers

Thursday 7:00 p.m. - 11:00 p.m.

RPG1340375

Location: ICC : 110 : 6

GM: Robert McCabe

2-6 players

It’s the 60’s! The cars are fast, the women are faster, and there’s no better cover for international spies than as flashy racecar drivers, competing in a once-in-a-lifetime race on a secret island.


Friday

Hobomancer: The Town that Loved Hobos

Friday 9:00 a.m. - 1:00 p.m.

RPG1340386

Location: ICC : 110 : 6

GM: Josh Burnett

3-6 players

It’s the height of the Great Depression, and those all-American shamans known as Hobomancers ride the rails defending the soul of this great nation  from all manner of supernatural evil. But what’s this? The town of Jackson Falls is so warm and friendly. Why, they even welcome hobos and drifters with open, loving arms. Could this be hobo paradise? There certainly couldn’t be a secret evil lurking under a friendly facade, could there?


Marching Orders

Friday 9:00 a.m. - 1:00 p.m.

RPG1340383

Location: ICC : 110 : 5

GM: Ian Engle

2-5 players

You were a full saint with all the perks--window office, expense account, the whole banana. Then the Pope declared you were nothing more than a legend, and you were relegated to one of the outer circles of Heaven to shift as best you could. What’s a saint to do when he gets his marching orders?


Funkadelic Frankenstein on the Mean Streets of Monstertown: Prometheus Jones and the Heaven’s Water Club

Friday 10:00 a.m. - 2:00 p.m.

RPG1341200

Location: ICC : 110 : 10

GM: Erik Sanstad

3-6 players

Its just one thing after another baby.  As if the folks in monstertown don’t have enough problems, now this jive club swings in and starts trying to “save” people from being themselves!  Hey baby, if you’re a monster you don’t need no damn savin’!  Now Frank is on the case to try and find a child kidnapped by this “club” for her fine lookin’ mama!  Is the Prometheus Jones Detective Agency up to freeing people from a cult?  And what exactly is behind the Heaven’s Water Club anyway?  Come stick it to the MAN, baby!


M-Force: Not Just A Job

Friday 10:00 a.m. - 2:00 p.m.

RPG1340683

Location: ICC : 110 : 9

GM: Steve Johnson

3-6 players

Everybody knows there are monsters in the world, but most people do their best to ignore them. As a part-time agent for M-Force, you understand the danger that monsters pose to humanity. When monsters threaten, it's up to you and your team to kick monster butt.


Grimmpunk

Friday 2:00 p.m. - 6:00 p.m.

RPG1340384

Location: ICC : 110 : 8

GM: Ian Engle

2-6 players

In an evil corporate-controlled fairy-tale future, happily-ever-after isn’t quite what it used to be--and getting there is even more challenging. Well, Mr. Andersen would like to help you with that, and all you have to do is a little job for him.


Laser Ponies: Pandemonium in Panagonia

Friday 2:00 p.m. - 6:00 p.m.

RPG1340398

Location: ICC : 110 : 9

GM: Leighton Connor

3-6 players

The Laser Ponies want to spend the day frolicking and having fun but, sadly, an evil sorceress is spreading chaos across the land. It’s time to put things right with friendship, teamwork, and lasers!


Sex, Lies and Ultraspies: Submariners

Friday 2:00 p.m. - 6:00 p.m.

RPG1340376

Location: ICC : 110 : 7

GM: Robert McCabe

2-6 players

It’s the ‘60s and SCUBA and bikinis have been invented! Join the crew of the Nautilus II as they face the Warlord and his forces in this role playing game of underwater adventures and superpowers.


Motel Showdown

Friday 5:00 p.m. - 8:30 p.m.

RPG1340884

Location: JW : 208 : 1

GM: University of Iowa (Game Club, we’re going to assume)

3-6 players

The transient denizens of a roadside motel must confront a threat to their existence. You'll laugh, cry, and struggle not to eat the candy that could be the key to your survival!


Panel: Someone Else’s Sandbox

Friday, 7:00 p.m. - 8:00 p.m.

SEM1340689

Location: Crowne Plaza : Pennsylvania Stn A

Moderators: Hex Staff

Licensing is expensive and most game companies are poor, so if you really want to play a game set in the world of your favorite book, movie, or TV show, you’re probably going to have to make it up yourself. In this panel, Hex Games will give you some tips and tricks for capturing the flavor of your favorite intellectual property in your game.


Golden Age Superheroes: Attack of the Cannibal Planets!

Friday, 7:00 p.m. - 11:00 p.m.

RPG1340387

Location: ICC : 110 : 7

GM: Josh Burnett

3-6 players

The time of the masked mystery man has past. World War II is over and the Cold War is in full swing. But when an old enemy returns from the depths of space to conquer Earth, a group of heroes must come out retirement to save the day one last time. Join the Black Terror, Lady Fairplay, Blue Bolt, and other heroes of the Golden Age as they take on the Green Sorceress and the Cannibal Planets! It’s old school superheroics with QAGS!


Sex, Lies and Ultraspies: Agents of the D.E.A.D.

Friday, 7:00 p.m. - 11:00 p.m.

RPG1340377

Location: ICC : 110 : 6

GM: Robert McCabe

2-6 players

It’s the 60’s! Someone is taking over the minds of our nation’s youth. Explore the darker side of the ‘60s, like The Twilight Zone and Outer Limits in this world of sci fi thrillers and superpowers.


The Smurfs: Apocalypse

Friday, 7:00 p.m. - 11:00 p.m.

RPG1340407

Location: ICC : 110 : 8

GM: Richard Smith

3-6 players

Is this the end of the world? The bombs have dropped, zombies are everywhere, and there are gangs of marauding murderers roaming the highways. The Smurf Village is gone. How will you survive?



Panel: The Pitfalls of Game Design

Friday, 8:00 p.m. - 9:00 p.m.

SEM1340688

Location: Crowne Plaza : Pennsylvania Stn A

Moderators: Hex Staff

There’s a lot more to game design than coming up with a world and some mechanics, finding a printer, and marketing your product. In this panel, the Hex Games staff will be discussing the tedium, obliviousness to obvious design flaws, and insanity that can happen when it’s just you, your brilliant idea, and a blank computer screen.

Saturday

American Artifact Pickers

Saturday, 8:00 a.m. - Noon

RPG1340378

Location: ICC : 110 : 1

GM: Robert McCabe

2-6 players

Buried in garages, sheds, barns and warehouses all across the country are dangerous magical artifacts. Pickers have special powers to find and obtain them, while somehow living to tell the tale.


The Fantasy Hangover

Saturday 11:00 a.m. - 3:00 p.m.

RPG1340388

Location: ICC : 110 : 8

GM: Josh Burnett

3-6 players

After a party of bold adventurers successfully won the Red Idol of Aaargh from the Temple of Fire, they decided to celebrate their victory in the decadent party city of Meadows. But now it’s morning, they have no memory of the night before, there’s a price on their heads, and one or more of their number might be married. It’s sword & sorcery & slapstick with QAGS!


Lemuria Rising: Why are you dressed like a cow?

Saturday 11:00 a.m. - 3:00 p.m.

RPG1341198

Location: ICC : 110 : 9

GM: Erik Sanstad

3-6 players

The small town of New Hope has a problem.  Rebuilding after the Lemurians devastated the South in the civil war is hard enough without someone or some… THING coming in every night to steal cattle from the ranchers!  Just what the heck is going on around this town at night?  And can someone explain why the one cow that was found looked like it was bitten in half?  Looks like a job for the Pinkerton’s Monster Hunting Division!  Now get those cow-costumes on!


IMP: A Game of Tiny Alien Invaders and Enormous Property Damage

Saturday Noon - 4:00 p.m.

RPG1340408

Location: ICC : 110 : 1

GM: Richard Smith

3-6 players

Alien invasions are full of chaos and property damage. Good thing you get to be the alien this time. Use whatever weapons you can find to complete your objective and destroy as many things as you can.


Panel: How to “Prepare” for Convention Games

Saturday 3:00 p.m. - 4:00 p.m.

SEM1340687

Location: Crowne Plaza : Pennsylvania Stn B

Moderators: Hex Staff

Why spend weeks mapping out every detail of your convention game when you know the players are just going to go off track in the first five minutes anyway? From total improv to modular scenes, join the Hex Games gang as they discuss tricks and techniques to help you “prepare” for convention games like a “pro”.


Panel: Smells Like Team Spirit

Saturday 4:00 p.m. - 5:00 p.m.

SEM1340687

Location: Crowne Plaza : Pennsylvania Stn B

Moderators: Hex Staff

In this panel, the crew from Hex Games will tell you how to build a cohesive, coherent party with characters who have real connections and reasons for working together.


Beowulf Vs. Dracula!

Saturday 7:00 p.m. - 11:00 p.m.

RPG1340399

Location: ICC : 110 : 6

GM; Leighton Connor

3-6 players

In the year 2137, humans are unprepared for the return of the King of Darkness, the Lord of the Undead, Dracula himself. As Dracula and his monstrous hordes seem poised to wipe out human civilization, a group of scientists reaches back through time to recruit the greatest monster-hunter of all time, Beowulf. Now Beowulf finds himself in a world he does not understand, with new friends and a clear mission: Kill Dracula like he’s never been killed before.


Rise of the Cybergods

Saturday 7:00 p.m. - 11:00 p.m.

RPG1340684

Location: ICC : 110 : 7

GM: Steve Johnson

3-6 players

The city is a sprawling jungle of filth and despair where the haves rule the world from opulent sanctuaries while the have-nots scrape and struggle just to survive. Life is cheap and freedom is a luxury most people can't afford. Can a bunch of cybernetic, bio-engineered, mutant freaks fighting for truth, justice, and the American way bring hope to such a grim place?


Lemuria Rising: The House of Hides

Saturday 7:00 p.m. - 11:00 p.m.

RPG1341195

Location: ICC : 110 : 8

GM: Erik Sanstad

3-6 players (min/max)

In a Steampunk/Arcane old west, the Pinkerton’s Monster Hunting Division is being sent out to investigate a mansion that survived the Civil War but now seems to be haunted or possessed.  Can the agents last the night in the house of a crazed Southern General known for taking the hides of his kills?  Can the Pinkertons deal with the evil in, The House of Hides?!?

Sunday

Hobomancer: Sowing the Seeds of Hell

Sunday 9:00 a.m. - 1:00 p.m.

RPG1340401

Location: ICC : 110 : 5

GM: Leighton Connor

3-6 players

They call you a dirty bum, a shiftless layabout, a drifter. What they don’t know is that you are a 20th century shaman, a hobomancer, riding the rails to protect America against threats from beyond time and space. Now you’re on the trail of one of the greatest threats this great nation has ever seen—a demonic Johnny Appleseed, spreading Hell wherever he goes. Pack your bindle, hop a train, and get ready for total chaos.


Junior M-Force

Sunday 9:00 a.m. - 1:00 p.m.

RPG1340409

Location: ICC : 110 : 6

GM: Richard Smith

3-6 players

Junior M-Force is a fan club for young people interested in the famous monster hunters. When a monster is spotted near the clubhouse, the members of Junior M-Force decided to investigate on their own.

 

The Sword & The King

Sunday 10:00 a.m. - 2:00 p.m.

RPG1340685

Location: ICC : 110 : 8

GM: Steve Johnson

3-6 players

As a member of New York’s famed Herrick Agency, you’ve seen a lot of strange things--ancient mystical artifacts, Nazi super science, alien technology, and much, much more. You’re used to hearing some strange stories, but you’re beginning to think that your new client might be one of the crazies that an organization with Herrick’s reputation frequently attracts. She claims that she’s the guardian of King Arthur’s sword Excalibur, which has recently been stolen. And she’s pretty sure Elvis is involved.

 

 
Aces & Apes Now Available!

Aces & Apes CoverHex Games has just released Aces & Apes, a game of World War I flying aces with the key ingredient that’s been lacking from other aerial combat games: intelligent apes.

When the Great War blew up, the world found itself divided. Brother against brother; man against man; ape against ape. You, as a member of the Belle Alliance’s flying corps, are here to keep things quiet on the Western Front or die trying as the Goth forces attempt to break through the lines. It’s the Red Baron meets Bedtime for Bonzo in this game of banana-toting aerial mayhem.

So, swing that propeller! Let’s get the old bus airborne and go save the world!

Aces & Apes is a game of thrilling aerial escapades designed for use with the QAGS Second Edition rules. The game includes rules for a wide variety of PC types (orangutan, gorilla, chimpanzee, bonobo, and even human), historical background, rules for biplanes and dogfights, the sample adventure “Masque of the Black Death,” and much more.

Aces & Apes–as well as the QAGS rulebook, Edison Force, Spy Racers, and more--can be purchased in PDF form at www.hexgames.com and at the finer PDF sales sites for just $7.99.

The QAGS Qik Start Rules, which include everything you need to play Aces & Apes, are available for download at www.hexgames.com, absolutely free.

Aces & Apes is written by Edison Force creator Ian Engle and illustrated by Robert Kemp.

Rule the skies. Have more fun!

 
The Next Generation of Gaming is Coming, and its Name is Q-Next

Hex Games today announced the upcoming release of Q-Next, the updated version of QAGS (the Quick Ass Game System).


What is Q-Next? Hex Games Chief Operating Officer Steve Johnson explained as he stepped down from his Segway, “It’s the next step, basically. We had QAGS, then QAGS Second Edition, but now it’s time to go farther. It’s time for a paradigm shift. We’re changing the way we think about gaming.”


“We’re thinking outside the box,” added Hex Creative Director Leighton Connor, as he took a sip of his Starbucks latte. “Not only that, but we blew the box up. We are strictly anti-box.”

“We have a No Box policy,” Johnson said, pointing to a sign on the wall. The sign did in fact have a picture of a box, with a large red X over it. “We had to shelve all our old thinking, to remake our product into something edgier. We’re not just reaching out to traditional gamers. . . we want to reach young people who are into snowboarding, who have piercings and tattoos.”

“I have a tattoo,” Connor said, rolling up his sleeve to show it off.

“Basically, this is not your daddy’s role-playing game,” Johnson said. “RPGs have traditionally been aimed at the ‘Mountain Dew and Cheetos’ crowd, but Q-Next is more for people who are into Red Bull and Extreme Doritos. This is fresh. This is hip. This is happening. This is now.”

As part of its mission statement to embrace the new millenium, Q-Next features a dynamic new user interface that no longer requires the Jam Master (formerly “Game Master”) and the Bros (formerly “Players”) to be in the same room. “We see this as the kind of game you can play over MySpace or Friendster,” said Outreach Director Ian Engle. “Totally Web 2.0  stuff.”


The Q-Next Core Rule Set will roll out in a series of seven full-color hardcovers--which will eventually be collected in the Q-Next Deluxe Special Edition Box Set--beginning with the Jam Master’s Guide in September. In addition to these books, fans will also be able to purchase the new Q-Next line of collectible miniatures, a crucial part of the Q-Next combat system.


But the Q-Next Core Rule Set is only the beginning. Once all seven volumes have been released, the Q-Next supplement line kicks off with Juggalomancer, which introduces another revolutionary new magical tradition to the Hex Ficton. According to lead developer Carter “Crazee 2 C” Newton, who has already started immersing himself in Juggalo culture, “This [expletive deleted] game’s gonna be a [expletive deleted] miracle, man. I mean it’s got [expletive deleted] magnets and giraffes and all kindsa [expletive deleted]. It’s gonna blow your [expletive deleted] mind, yo!”


Next, Rasslin’ meets River Monsters in Colin Thomas Presents X-Rodz. “We’ve always wanted to do a QAGS supplement about fishing, but could never really figure out how to make it work,” said Hex Operations Director Steve Johnson. “Then one day [Assistant Creative Director] Josh Burnett and I were playing foosball in the Employee Inspiration Lounge and realized that with the Universal Rasslin’ League [from previous Hex release Colin Thomas Presents Rasslin’] doing so well, the URL’s Mr. Colin Thomas would want to expand his empire. The obvious choice was for him to take all the things that make professional wrestling so popular and apply it to the world of tournament fishing. It’s kind of like Moby-Dick with Hulk Hogan in the role of Ahab.”

Finally, Leighton Connor revisits the world of the 2009 Hex release Laser Ponies in the sure-fire smash hit Raver Ponies. “The first book was geared toward kids, so a lot of the focus was on the kind of adventures younger ponies would have,” said Connor. “This takes a look into the life of the teen and young adult ponies, especially the nightlife. In this supplement we get to explore more adult subject matter, like pony sex and drug use, that we weren’t really able to touch on in the first book.”


“Those are the initial releases,” Connor added, “but there’s plenty more to come. It’s safe to say that QAGS fans--or, as we like to call them, ‘Quizzles’--will be extremely pleased. Although I can’t announce anything official at this time, I can whet your appetite with a few tantalizing titles. Get ready for
Sk8ter Boiz Vs., Real Worlds: Role-Playing in the World of Reality TV, Tweet Wars, Parkour: The Role-Playing Game, and Crunkcore Cyborgs. It’s going to be off the hook.”

Last Updated on Monday, 01 April 2013 09:15
 
Tell Me About Your Character Now Available

Hex Games has just released Tell Me About Your Character, a character development resource that can be used with any role-playing game.

Tell Me About Your Character is a character development resource that can be used with any role-playing game. Since so many games focus entirely on “the mission,” some gamers don’t really know where to start when it comes to creating three-dimensional characters. Fortunately, we’re here to help.

Tell Me About Your Character is divided into two main sections: instructions and worksheets. It’s sort of like a tax booklet, but hopefully a lot more fun. There are three worksheets: the Character Information worksheet, which helps you flesh out your character’s background, goals, and personality; the Supporting Cast worksheet, where you provide information about the people your character knows; and the Game Preferences worksheet, which gives you a chance to let the GM know what kind of game you’re interested in playing. The bulk of the book gives guidelines for the worksheets and provides examples of both good and bad responses.

Tell Me About Your Character –as well as QAGS Second Edition, Hobomancer, Spy Racers, and more--can be purchased in PDF form at www.hexgames.com and at the finer PDF sales sites for just 99 cents.

Tell Me About Your Character is written by Steve Johnson and illustrated by Joshua LH Burnett and Jeffrey Johnson.

Make better characters. Have more fun!

Last Updated on Tuesday, 26 March 2013 11:54
 
<< Start < Prev 1 2 3 4 5 6 7 8 9 10 Next > End >>

Page 1 of 17
Newest Product
IMP
$7.99

Upcoming Events
No events
Latest Wiki Changes