American Artifacts 3 Now Available!

Written by Steve Johnson. Posted in News

Did you know that an angel wrote a history of the future on a series of silver tablets, and buried them in Alaska? That one of Jimi Hendrix’s guitars can shoot fire? Or that the cloak of World War II-era crimefighter Fighting Yank can still be used to summon the ghost of his ancestor? If you didn’t, don’t feel embarrassed; most people are unaware of America’s rich occult history. But now, after years of research, we are prepared to share these and other marvels.

American Artifacts 3 gives full descriptions of 20 magical items uniquely suited to the New World. Some are rock solid, like the Molly Stone, while others are intangible, like the Lonesome Whistle; some, like the Black Bell, played an important role in history, while others, like the Ralston Rocket, have been forgotten by all but the most erudite. 

All 20 artifacts are suitable for use in a wide variety of games. Each entry includes a description of the artifact, background information, and game mechanics. Though this book completes the American Artifacts trilogy, you do not need to have read either previous book to use this one.

American Artifacts 3 is 100% made in America, edited by Leighton “Cincinnati” Connor and Carter “Nashville” Newton. 


The Comprehensive Soldier is Now Available

Written by Steve Johnson. Posted in News

For nearly two decades, one name has always stood apart in the field of Fantasy Adventure Role-Gaming: Qerth. After countless glorious Journeys into the Imagination™, though, Hex Games had to step away from Qerth for a bit. Let’s just say that we were resting; the rumors of lawsuits and vicious in-fighting are complete fabrications, and besides, the lawyers won’t let us say anything, so why not just pretend it didn’t happen? The important thing is that, at long last, Hex Games has returned to Qerth with the first in a new series of guides, The Comprehensive Soldier.

In the magical fantasy world known as Qerth, there are many Jobs, ranging from the flashy Cheesemaker, to the versatile Murderer, to the useless Knome. But one Job stands apart, central to the very fabric of the world yet often overlooked. We speak, of course, of the Soldier. The Soldier may seem boring at first glance, but take another look. Sometimes it’s refreshing to get inside the head of someone with the Soldier’s simple clarity of purpose: he just wants to kill some things and take their stuff. Deep down, isn’t that really what we all want?


Hex Games at GenCon

Written by Steve Johnson. Posted in News

Candyland Has Fallen

Game ID: RPG17103316

System: QAGS

Date: 8/17/2017

Time: 10am-2pm

Location: JW Marriott 201 Table 1

Sweetness and light couldn’t save them. Rainbows and cute cat videos were powerless. Now the ultimate evil-mancer rules in Candyland. Unless.... Well, when the good can’t help, it’s time to turn to the naughty and wicked. Suicide Squad meets Yellow Submarine meets Babes in Toyland in this desperate gamble to save Candyland from Utter Destruction.



Hex Releases And One For All

Written by Steve Johnson. Posted in News

Hex Games has just released And One for All, a sourcebook for running games inspired by The Three Musketeers.  

It’s a time and a place made for swashbuckling adventure. France has a weak king, a barren queen, a wicked first minister, a splintered populace, and enemies on every side. Into that breach step the men of the King’s Musketeers. Brave men to be sure, but brave in a foolhardy way that you can’t help but admire, even as you shake your head in disbelief. Still, thank God for them, because it’s going to take a fool like that (or a company of them) to save the crown and the nation’s honor!


Hex Releases So You've Decided To Run A Role-Playing Game

Written by Steve Johnson. Posted in News

Hex Games has just released So You’ve Decided to Run a Role-Playing Game, a guide for aspiring GMs written by Steve Johnson. While the book is geared toward first-time Game Masters, it contains a lot of practical advice and helpful tips that even veteran Game Masters are likely to find helpful, regardless of what system they’re using.  

Everybody’s heard of tabletop role-playing games (RPGs), but unless you’ve actually played one you probably don’t know how they work. Even if you’re an experienced RPG player, most game manuals spend more time explaining rules and genre trappings than offering practical advice for first-time Game Masters.

Whether you’re a wannabe gamer who’s never rolled a twenty-sided die or a long-time player who’s decided to take the plunge and run your own game for the first time, So You’ve Decided To Run a Role-Playing Game teaches you how to go from thinking about running a role-playing game to actually doing it. So You’ve Decided To Run A Role-Playing Game starts by describing what actually goes on during a role-playing game, then provides step-by-step advice for organizing and running your own RPG campaign, from finding a gaming group to plotting your ongoing story.

So You’ve Decided to Run a Role-Playing Game, as well as other Hex Games releases, can be purchased in PDF form at, and at the finer PDF sales sites, for just $2.99. The book is also available in print and Kindle format from Amazon. 

Steve Johnson is the co-creator of QAGS (the Quick Ass Game System) and the Operations Director of Hex Games. He has written, co-written, or otherwise contributed to numerous RPG supplements, including Spooky: The Definitive Guide to Horror Gaming, Sharktoberfest, and the ENnie Award-winning Hobomancer. He writes a (more-or-less) weekly gaming blog at For more about QAGS  and other fine products from Hex Games, visit 

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