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Hex Games Releases American Artifacts: The Complete Collection

Written by Steve Johnson. Posted in News

Since the first volume’s release in 2010, the American Artifacts series has been one of Hex Games’ bestsellers. Now, Hex collects all 3 volumes plus new material into a single volume: American Artifacts: The Complete Collection!

Did you know that an angel wrote a history of the future on a series of silver tablets, and buried them in Alaska? That Thomas Edison designed a machine to communicate with the dead, Ben Franklin built a robot, and that one of Jimi Hendrix’s guitars can shoot fire? Do you know why occultists are willing to pay top dollar for a shard of the plane Buddy Holly died in?

American Artifacts: The Complete Collection gives full descriptions of 66 magical items uniquely suited to the New World. Some are objects from American history, like Crispus Attucks's musket ball, or from pop culture, like Clint Eastwood’s poncho. Some were created by wizards who act like scientists, and some by scientists who act like wizards; artifacts like William Faulkner’s pocket watch and Nikolai Tesla’s ray gun blur the line between magic and science. All 66 artifacts are suitable for use in a wide variety of games. Each entry includes a description of the artifact, background information, and game mechanics. A detailed timeline is also included, that offers a clear overview of the occult history of America. 

This volume collects the entire contents of the PDF releases American Artifacts, American Artifacts 2, and American Artifacts 3. This is the complete edition, in print for the first time, with six never-before-seen artifacts. 

American Artifacts: The Complete Collection is 100% made in America, edited by Leighton “Cincinnati” Connor and Carter “Nashville” Newton, with art by Jeffrey “St. Louis” Johnson. 

American Artifacts: The Complete Collection–as well as the QAGS rulebook, Hobomancer, the first two American Artifacts books, and more--can be purchased in PDF form at www.hexgames.com and at the finer PDF sales sites for just $10. You can also purchase the print edition from DriveThruRPG or the Hex website for just $19.99. 

American Artifacts: The Comple Edition is 100% made in America, edited by Leighton “Cincinnati” Connor and Carter “Nashville” Newton.

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Hex Games Releases The MarmiCon Conundrum

Written by Steve Johnson. Posted in News

The MarmiCon Conundrum Cover To celebrate the 20thanniversary of QAGS, Hex Games has released the fantasy detective story The MarmiCon Conundrum.

Occult detective Ross Fulton and his assistant Ted have come to Indianapolis for MarmiCon, the largest gaming convention in the Midwest. Ross and Ted have to track down the elusive Franklin Fletcher, a game designer, con man, and Enochian mage, but they soon learn they’re not the only ones on his trail. Now Ross and Ted must outwit their rival, find Fletcher, and figure out why portals to other worlds are opening up throughout the convention. Plus, there’s the nagging question—what is Gotterdammerung Opus Maximus, the so-called “Ultimate Game”?

The MarmiCon Conundrum is an all-new novella that pays homage to the rich history of Hex Games, but you don’t need to know anything about Hex to enjoy the story. QAGS character stats are included, so you can run your own MarmiCon Conundrum RPG adventure.

The QAGS Qik Start Rules, as well as other games such as Hobomancer, Fratboys Vs., The Adventures of Sindbad, and Weird Times at Charles Fort High, are available at www.hexgames.comand at many RPG PDF sales sites.

The MarmiCon Conundrum is written by Leighton Connor, the co-founder of Hex Games, with a cover by Joshua LH Burnett.

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American Artifacts 3 Now Available!

Written by Steve Johnson. Posted in News

Did you know that an angel wrote a history of the future on a series of silver tablets, and buried them in Alaska? That one of Jimi Hendrix’s guitars can shoot fire? Or that the cloak of World War II-era crimefighter Fighting Yank can still be used to summon the ghost of his ancestor? If you didn’t, don’t feel embarrassed; most people are unaware of America’s rich occult history. But now, after years of research, we are prepared to share these and other marvels.

American Artifacts 3 gives full descriptions of 20 magical items uniquely suited to the New World. Some are rock solid, like the Molly Stone, while others are intangible, like the Lonesome Whistle; some, like the Black Bell, played an important role in history, while others, like the Ralston Rocket, have been forgotten by all but the most erudite. 

All 20 artifacts are suitable for use in a wide variety of games. Each entry includes a description of the artifact, background information, and game mechanics. Though this book completes the American Artifacts trilogy, you do not need to have read either previous book to use this one.

American Artifacts 3 is 100% made in America, edited by Leighton “Cincinnati” Connor and Carter “Nashville” Newton. 

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The Comprehensive Soldier is Now Available

Written by Steve Johnson. Posted in News

For nearly two decades, one name has always stood apart in the field of Fantasy Adventure Role-Gaming: Qerth. After countless glorious Journeys into the Imagination™, though, Hex Games had to step away from Qerth for a bit. Let’s just say that we were resting; the rumors of lawsuits and vicious in-fighting are complete fabrications, and besides, the lawyers won’t let us say anything, so why not just pretend it didn’t happen? The important thing is that, at long last, Hex Games has returned to Qerth with the first in a new series of guides, The Comprehensive Soldier.

In the magical fantasy world known as Qerth, there are many Jobs, ranging from the flashy Cheesemaker, to the versatile Murderer, to the useless Knome. But one Job stands apart, central to the very fabric of the world yet often overlooked. We speak, of course, of the Soldier. The Soldier may seem boring at first glance, but take another look. Sometimes it’s refreshing to get inside the head of someone with the Soldier’s simple clarity of purpose: he just wants to kill some things and take their stuff. Deep down, isn’t that really what we all want?
 

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