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Hex Releases And One For All

Written by Steve Johnson. Posted in News

Hex Games has just released And One for All, a sourcebook for running games inspired by The Three Musketeers.  

It’s a time and a place made for swashbuckling adventure. France has a weak king, a barren queen, a wicked first minister, a splintered populace, and enemies on every side. Into that breach step the men of the King’s Musketeers. Brave men to be sure, but brave in a foolhardy way that you can’t help but admire, even as you shake your head in disbelief. Still, thank God for them, because it’s going to take a fool like that (or a company of them) to save the crown and the nation’s honor!

And One For All is designed for use with the QAGS Second Edition rules. It includes extensive setting information, combat rules, GM tips, a complete sample adventure (“How the Musketeers Stole Christmas”), invaluable appendices, Combat Cards, and more!  

And One For All–as well as the QAGS rulebook, So You’ve Decided to Run a Role-Playing Game, The Adventures of Sindbad, and more--can be purchased in PDF form at www.hexgames.com, or at other fine online vendors, for just $7.95.  

The QAGS Qik Start Rules PDF, which includes all the rules you need to play And One For All, is available for download at www.hexgames.com, absolutely free.

And One For All is written by Ian “Edison Force” Engle and illustrated by Robert “Aces & Apes” Kemp.

All for one. One for all!

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Hex Releases So You've Decided To Run A Role-Playing Game

Written by Steve Johnson. Posted in News

Hex Games has just released So You’ve Decided to Run a Role-Playing Game, a guide for aspiring GMs written by Steve Johnson. While the book is geared toward first-time Game Masters, it contains a lot of practical advice and helpful tips that even veteran Game Masters are likely to find helpful, regardless of what system they’re using.  

Everybody’s heard of tabletop role-playing games (RPGs), but unless you’ve actually played one you probably don’t know how they work. Even if you’re an experienced RPG player, most game manuals spend more time explaining rules and genre trappings than offering practical advice for first-time Game Masters.

Whether you’re a wannabe gamer who’s never rolled a twenty-sided die or a long-time player who’s decided to take the plunge and run your own game for the first time, So You’ve Decided To Run a Role-Playing Game teaches you how to go from thinking about running a role-playing game to actually doing it. So You’ve Decided To Run A Role-Playing Game starts by describing what actually goes on during a role-playing game, then provides step-by-step advice for organizing and running your own RPG campaign, from finding a gaming group to plotting your ongoing story.

So You’ve Decided to Run a Role-Playing Game, as well as other Hex Games releases, can be purchased in PDF form at www.hexgames.com, and at the finer PDF sales sites, for just $2.99. The book is also available in print and Kindle format from Amazon. 

Steve Johnson is the co-creator of QAGS (the Quick Ass Game System) and the Operations Director of Hex Games. He has written, co-written, or otherwise contributed to numerous RPG supplements, including Spooky: The Definitive Guide to Horror Gaming, Sharktoberfest, and the ENnie Award-winning Hobomancer. He writes a (more-or-less) weekly gaming blog at www.deathcookie.com. For more about QAGS  and other fine products from Hex Games, visit www.hexgames.com. 

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Hex Releases Suicide's Run: A Tale of the Hobomancers

Written by Steve Johnson. Posted in News

Hex Games is proud to announce the publication of Suicide’s Run: A Tale of the Hobomancers, the first-ever novel based on the award-winning game Hobomancer. Suicide’s Run is a fast-paced race that will leave the smell of coal smoke in your nose and the sound of the whistle singing in your ears. It is written by Hobomancer co-creator Carter Newton and features illustrations by Jeffrey Johnson.

A nation mired in the Great Depression elects a new president. Some men, supposedly “America's elite,” fear his reforms. They have a plan to overthrow Franklin Roosevelt and replace him with a dictator they control. 

One man has the power to stop this dastardly plot. Unfortunately, after a failed suicide attempt, Jakob’s woken up in a hobo camp with no way to tell what he knows. His only hope - America's only hope - are the hobomancers, train hopping hobo wizards defending the world against monsters and evil. 

In their way stand a corrupt wizard, vindictive robber barons, sadistic private eyes, and creatures who know only fire and death. The last hope to save themselves, to save the Union, and maybe the world, is SUICIDE'S RUN! 

Suicide’s Run is a complete standalone novel based in the same world as the Hobomancer RPG; you do not need any familiarity with the game to enjoy the novel. For those who play the Hobomancer game, though, there is plenty of rich material that will help flesh out your game world, as well as game stats for the novel’s major characters. 

Suicide’s Run—as well as Hobomancer, the Hobomancer Companion, American Artifacts, and more—can be purchased in PDF form at www.hexgames.com and at the finer PDF sales sites for just $10. 

Learn more about Hobomancer at www.hexgames.com. To see more of Jeffrey Johnson’s work, visit his blog at http://lifewithgirls.net/handmade-family/ and his Etsy shop at https://www.etsy.com/shop/handmadefamily.

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Hex Games Releases GILGAMESH!: The Lost Tablets

Written by Steve Johnson. Posted in News

Hex Games has just released GILGAMESH!: The Lost Tablets, a companion to the 2012 release GILGAMESH!, an epic adventure based on the world’s oldest epic.

If you’ve played the game GILGAMESH!, you know the story of the legendary Gilgamesh’s quest to find the secret of immortality, and his epic journey past the ends of the world and into the realm of the gods. But now, for the first time, you can learn how Gilgamesh befriended the wild man Enkidu. Watch as Gilgamesh and Enkidu venture into the Forest of Cedar to battle Humbaba, the most horrible monster in the world! See Gilgamesh and Enkidu defend their city from the Bull of Heaven, and witness the punishment the gods rain down on them!   

GILGAMESH!: The Lost Tablets is a supplement to the adventure GILGAMESH!, which is designed for use with the QAGS Second Edition rules. The Lost Tablets gives GMs the tools they need to incorporate additional scenes into the adventure, to run a prequel game, or even to create an ongoing campaign. It includes a summary of the first eight tablets of The Epic of Gilgamesh, GM Notes for each tablet, and game stats for Enkidu, Ishtar, Humbaba, and more.

GILGAMESH!: The Lost Tablets–as well as the QAGS rulebook, GILGAMESH!, The Hobomancer Companion, and more--can be purchased in PDF form at www.hexgames.com or at other fine online vendors for just 99 cents.

The QAGS Qik Start Rules are available for download at www.hexgames.com, absolutely free.

GILGAMESH!: The Lost Tablets is written by Leighton (Beowulf Vs. Grendel) Connor and illustrated by Joshua (Bernie the Flumph) Burnett.

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